MA1805-SpringFinalProject

Inside The Void

By Eleanor Craner & Simon Bahrani

Description

Step into the void with this experimental mini-game, where the vast emptiness becomes a powerful metaphor for isolation and mental health. You guide a delicate, tethered spacecraft that mirrors your own emotional state, while shadowy enemies drift by as the embodiment of intrusive thoughts.

With only simple mouse controls and a rope tether, every movement demands awareness and balance, highlighting your limitations. The experience is designed to evoke reflection, weaving gameplay and the challenge of managing intrusive thoughts into one seamless journey.

Theme & Design Choices

Debrief

Future Improvements

Further development of the rope mechanics, player feedback, and gameplay variety would enhance immersion and engagement, all while retaining the intended visual and experiential qualities.

Group Members & Main Responsibilities:

  1. Eleanor Craner - Personal Text File
    • Pixel Art
    • Menus/UI & Transitions
    • player & Enemies movement
  2. Simon Bahrani Personal Text File
    • Sounds
    • Ship Health mechanic
    • Sprite Collisions

Concept Development

Link to Art References

Early Concepts

Change Direction

We initially planned to make a game, but soon shifted to creating an interactive art piece focused on emotion and atmosphere, prioritising sensory experience over traditional gameplay. We explored themes like hope, despair, mental health, illness, and comfort in uncertainty or adventure, leading us to focus on loneliness, a widely relatable emotion today.

Final Concepts

The project became an interactive experience. Simple actions, visuals, and sounds create tension and vulnerability, with sounds responding to player actions and visuals highlighting key moments.

The experience explores loneliness and stress. The ‘tethered player system’ connects players to an object or boundary, creating dependence and emphasising threats. With no clear goals or ways to win, it functions as an interactive art piece, with menus and interface supporting the mood.