Simon Bahrani - 2606215 Website Link - More information here - https://junecran.github.io/MA1805-SpringFinalProject/ Host GitHub Link - https://github.com/Junecran/MA1805-SpringFinalProject Game link - https://junecran.github.io/MA1805-SpringFinalProject/insideTheVoid/index.html ✔ What I Did Programmed the entire sound system, including background music, UI interaction sounds, and event‑triggered SFX for collisions and damage. Synced audio timing and volume levels with gameplay events to ensure consistent feedback. Built the spaceship health system, including damage logic. Connected the visual overlay effect to the ship’s health to reinforce damage feedback. Implemented collision detection between enemies, the player, and the spaceship. Ensured gameplay systems worked together smoothly without breaking transitions or game flow. ✔ What I Could Improve Add more UI sound effects (hover, confirm, cancel, pause interactions) to make the interface feel more responsive. Expand the health system with additional feedback (screen shake, colour shifts, or warning tones). Improve collision accuracy by refining hitboxes or adding shape‑based detection. Introduce more varied sound cues for different enemy types or damage levels. Optimise audio handling to avoid overlapping or repeated triggers during intense gameplay moments.